Archive for the ‘Mobile’ Category

3 More Recipes for Persuasive Content

Saturday, January 3rd, 2009

I’m delighted with the response to 10 Recipes for Persuasive Content.  Great discussion. Hungry for more?  I’ve added three new recipes:

11. Remember Persuasion Isn’t Just for Sales

Many people isolate persuasive content to sales.  However, persuasive content is also important for customer service, self-service, and technical support. Why? Because in those contexts you still have the opportunity to influence customers.  For example, you might

  • Remind customers of your product or service benefits and differentiators.
  • Convince people to remain customers despite the problem or misunderstanding they experienced.
  • Highlight a different or additional product or service that better meets the customer’s need and might prevent future problems or misunderstandings.
  • Convince people to try customer self-service or features such as paperless billing (see example below).
  • Show appreciation for the customer.

The trick, of course, is to be sensitive to the timing and context.  Don’t try to upsell the customer before addressing the customer service need.  And don’t try to upsell the customer to a completely irrelevant product or service. An example is one of my favorite projects for Cingular Wireless, the Cingular Service Summary.  This print document, e-mail, and web content promoted self-service options to new and renewed customers.  Given to customers AFTER the sale, the content focuses on relevant information.  We had to fight to keep inappropriate upselling out of it. The fight paid off…AT&T uses a similar concept today.

The Cingular Service Summary promoted self-service options.
The Cingular Service Summary promoted self-service options.


12. Consider the Influence of “Unread” Content

Content such as brand, product, or company history and company accomplishments might seem to be junk food. Certainly, a Web site should not have more content about its history than about its products or services. But such content feeds the appetite for credibility, especially for potential clients or customers.

Here’s an example. I recently contributed to User Insight’s redesign (to launch in January 2009). I recommended that they include this type of content.  They included very little of it in their early designs, thinking that content was not useful enough.  When User Insight tested it with potential clients, guess what they asked for?

Another example I’ve discussed in a UXMatters column is the Mini-Cooper.  The history of the product is part of its appeal, so devoting some well-crafted content to it is more than appropriate.

13. Quantify the Abstract

I’ve mentioned metaphors as a fantastic way to make intangible concepts, such as services, tangible. Another way is through numbers or quantifications. Communicating the value of services—or really anything other than a hold-in-your-hand product—to new or unfamiliar customers might be a challenge. Numbers give people a taste of the service’s impact and benefit.  Numbers are also a great rational appeal (Recipe #6).

For example, Huge Interactive devotes much of its home page to statistics—projects completed, number of employees, and more (see example below). These statistics are not particularly attractive.  But they make the results of an interactive agency’s good work undeniably real. The fact the company even has these stats suggests it is organized and reliable. Finally, most people in the interactive world are familiar with metrics. Including these stats shows that Huge can speak that language.

In helping User Insight with its soon-to-launch redesign, we used numbers throughout the content to help show User Insight’s credibility as well as to drive home one of its differentiators, research efficiency. People sometimes perceive research as slow. Numbers such as completing 150 projects in a year help prove User Insight is anything but.

Huge makes the impact of an interactive agency tangible through numbers.
Huge makes the impact of an interactive agency tangible through numbers.

A Review of American Airlines’ Mobile Boarding Pass

Friday, November 28th, 2008

Any company with a mobile interest is creating new customer experiences faster than you can say “iPhone.” An interesting one is American Airlines’ mobile boarding pass.  In this experience, innovative mobile bar codes allow customers to check in board using their only phones—no paper needed.

An example of a mobile barcode

An example of a mobile barcode

Kudos to American Airlines for trying to take the mobile experience to the next level. This approach sounds excellent in theory and, indeed, mobile bar codes have tremendous potential across many industries, including travel. But using a new technology does not replace the need to plan and design the user / customer experience appropriately.  As this UX review from Data Collection Online suggests, the American Airlines experience has many kinks to work out.  Perhaps the most important kinks are

  • Not clearly setting customers’ expectations.
    If the customer does not have the right type of phone, you need to tell the customer up front.
  • Having too many steps, clicks, and downloads in the process.
    When paper starts to seem much more desirable than the mobile process, something is wrong.  The experience needs to be quick and seamless.

Working out these kinks is very possible.  I wish American Airlines good luck in refining their innovative mobile experience into a winning one.

The American Airlines mobile boarding pass on the iPhone

The American Airlines mobile boarding pass

New Tool “Replays” the Mobile Experience

Monday, November 24th, 2008

You have a mobile website. How do you know whether it’s successful and why? Tealeaf has released a new tool as part of its CX offering to help.  Similar to its website offering, this tool “replays” a mobile session so you can see exactly what users experienced as they used your mobile website.  Tealeaf’s highly successful CX offering provides deep insight into the regular web experience. I look forward to seeing how the tool works for mobile.

 

Announcing…threebrick

Sunday, November 9th, 2008

Warning: pack() [function.pack]: Type H: illegal hex digit in /home/leenjone/public_html/blog/wp-content/plugins/wp-recaptcha/recaptchalib.php on line 242

After 10 years in interactive design and communications, I have decided to join two wonderful, talented partners—Matt Sartor and Darnell Clayton—in starting an interactive design consultancy, threebrick.


Do we need another consultancy or agency?  I thought about that question for more than a year. My answer is yes, and here are a few reasons why:

We Need a Consultancy with Expertise in User Experience, Creative Design, and Emerging Technology

Many agencies and consultancies claim expertise in these three foundational areas but do not actually have it.  It’s one thing to talk about them and another to do them successfully.  My partners and I have more than 30 years of experience combined.  We also LOVE what we do!  We constantly keep up with the latest trends, techniques, and innovations.  And we have a tendency to write or present about them, which forces us to stay extra sharp.

We Need a Consultancy That Keeps Its Promises

Too many times, by several different agencies and consultancies, a casual disregard for deadlines and commitments has shocked me.  If it continues, it will damage the credibility of the entire interactive industry.  My partners and I love this industry too much to let that happen.  I also have been dismayed at how often the people selling the work do not understand what it truly entails, so they can’t offer realistic promises.  Making a responsible promise and keeping it should not be optional.  We need a consultancy that does what it says.

We Need a Consultancy That Knows When to Talk, Who Should Talk, and When to Listen

People turn to agencies and consultancies for advice, so agencies and consultancies do need to talk.  But often the people with the expertise and useful ideas do not do the talking.  Also, my partners and I understand the art of listening—to the client, to the client’s stakeholders, to the customers, to the data.  We know that it’s impossible to truly understand a problem or a need, and consequently offer the best solution, without listening.  We call our approach “conversational design.”

We Need a Consultancy That Doesn’t Cause Fires

Sound obvious?  If an agency or consultancy has ever burned you, you know this isn’t as obvious as it should be.  My partners and I understand that clients have better things to do than put out fires due to poor planning or bad execution.  With our experience, we have taken what works and what doesn’t work to develop a “fireproof” process.

We Need a Consultancy Willing to Work with Start Ups Outside Silicon Valley

The Silicon Valley is still start-up land, but there are plenty of great interactive business ideas beyond it.  We’re willing to work with new businesses that have good ideas to help bring their dreams into reality.

We Need a Consultancy That Isn’t Fat on Overhead

In these lean economic times, we think clients will want the absolute most for their money.  We think they’re  less interested in box seats at the game and more interested in high-quality deliverables that win customers over and garner business results.

Answering a Few More Questions

  • When will threebrick be available?
    We’re happy to talk now and will be ready to hit the ground running in early 2009.  We invite you to start a conversation by e-mailing us at info@threebrick.com.
  • What are your emerging technology specialties?
    Our specialties beyond the web include mobile and speech (voice user interface) technology.
  • What are some of your other specialties?
    So glad you asked!  For user experience, our specialties include the key disciplines, such as information architecture, interaction design, usability, and content strategy.  Within our creative design offering, our clean CSS / HTML prototyping and design is a specialty.  Across all of our areas—user experience, creative design, and emerging technology—our specialties include persuasion and self-service.
  • Are you going to keep blogging?
    I’ve gone back and forth on this but have decided I will absolutely keep this blog going.
  • When will the threebrick website be available?
    Our initial presence is up at www.threebrick.com. The next version, which will tell a more complete story, will be up after the holidays.

Some Acknowledgments

I want to thank some special people, in addition to Matt and Darnell, for helping make this a reality.  Kevin, Karen, Greg, Ron, Nick, Erik—I can’t thank you enough.  I also want to thank my husband, Chris, for his kind support and patience with my loooong work hours!

Service Experience Depends on Content

Monday, September 29th, 2008

I recently helped design a music mastering service from soup to nuts.  So fun!  The process reminded me that content plays a key role in the service experience.  I first became aware of this fact a few years ago at Cingular Wireless, where the human-centered design team worked on projects for all customer touchpoints—IVR, store kiosk, customer service representative, website, you name it.  Get the content wrong in or across any of those touchpoints, and the service experience implodes.  Here are a few specific reasons why well-crafted content adds business value to a service.

Content Greases the Wheels of a Long-Term Service Relationship

The business-customer relationship for a product often is short term.  The customer shops, compares, buys, and then the relationship is mostly over. With a service, the relationship often is long term. When a customer signs up for a service, whether a mobile service plan or NetFlix, she often is signing up for a period of time or certain number of uses.  If anything requires good communication, it’s a long-term relationship. ;-) The substance of this communication is largely content.

  • The business has to communicate to the customer: account status, order history and status, bill statements, special offer notifications, announcements of new benefits or features, technical support and more.
    • This content needs to be accurate, credible, reliable, easily accessible, and easily understandable.
    • If the content is not, customers will lose confidence or become confused and even angered.
  • In turn, the customer may need to communicate to the business: change in preferences, bill questions, technical questions, and more.
    • The service needs to provide a way for customers to communicate with it, plus content that helps explain or support interactions and to answer questions.
    • Again, this content needs to be credible, reliable, easily accessible, and easily understandable.

Content Adds a Personal, Differentiating Tone to the Automated Aspects of a Service

Of course, the direction of many services is automation, such as paying the service bill online.  Automation saves businesses money by being more efficient and requiring fewer employees.  Automation often is more convenient for customers, as well. The tricky part? Preserving a personal feel or tone in the service, especially for the long term.  How can you make your service seem different from your competitor’s if it is largely automated?  One way is through outstanding content that has a distinctive voice.

For the music mastering service I mentioned earlier, the president had a large hand in crafting the content’s voice.  I think it largely worked because he designed the service for someone like him. The voice seemed authentic. Also, many of the “web 2.0″ services have extremely informal and human-sounding content, which I think helps create an authentic voice.  A huge brand for many products and services that has impressively managed to keep a distinct voice is Virgin.  I look forward to seeing how voice evolves as service design grows.

Virgin's distinct voice appears even on a log in page

Virgin's unmistakable brash voice is clear even on a log in page.

More on Service Experience and Design

What’s Happening: New Article on VUIs and More

Monday, September 22nd, 2008

The response to this blog has been wonderful–a winning experience, you might say.  SO winning that some cool things are happening, and I want to update you.

Article on Emotion and VUIs (Voice User Interfaces)

One of my favorite colleagues, Darnell Clayton, and I just released an article, “Emotion and Voice User Interfaces” that explores emotional factors when designing VUIs.  We think integrating VUIs with GUIs, especially on mobile, has huge business value now—and enormous business value in the future.  So UX professionals need to learn how to design them.

Ask the UX Expert

The handy publication UXMatters has invited me to be one of the experts in their new feature column “Ask the UX Expert.”  I’ll face the challenge of answering a real question from real UX professionals every so often.  The challenge will not be easy; user experience professionals are not afraid to ask hard questions!  But I’m looking forward to giving useful answers.

Interview Series

I have lined up some fascinating interviews with leaders and innovators in user experience, mobile, speech / voice, content strategy, and more.  I can’t give away all the secrets yet, but the first interview will appear very soon!